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Clustertruck devs
Clustertruck devs








clustertruck devs clustertruck devs

I remember seeing gifs of that game when it was in prototype phase and then 8 months later it ships and it continues being updated in a timely fashion with new content. Yes I understand the pros of Unreal over Unity, but how many indie games have actually shipped using UE4? And how many were successes? With Unity there are games like Clustertruck that are so unique and fun that 1-2 gifs was all that was needed to display the awesomeness of that game. Even the contract jobs available for UE4 is like 1/4th of that for Unity. There is sooo much more to learn in UE4 that I don’t even know if it’s worth it or not for me anymore. With Unity there is so much abstraction and prototyping is so much easier, so is iterating, so is showcasing. 8 months later and although I know much more about Unreal than I did when I started, just going over all the subsystems and architecture of the engine is a MAJOR depressing ordeal.

Clustertruck devs simulator#

Having moved to UE4 for my first contract job building the UI for a simulator game around 10 months ago, I decided to ditch Unity and go all in with UE4 as the engine to build my first game. My goal of course is to make a little money ($15-50k profit, I would call a major success) but more importantly I want to put something out there that will impressive game studios (indie or AAA) enough to get me into the building. I have been using Unity for the last 3 years on and off, I’ve never put out a game under my name but I have contracted for 7-9 unity games of various sizes for clients in that time, in the meantime trying to play around and figure out a game I can get behind to start creating seriously in Unity. With that said, is it even worth it as an aspiring indie dev to use UE4? Please let me begin by saying I mean zero disrespect to UE4 and to this wonderful community here. Disclaimer: Brace yourselves! Incoming paragraphs of negative thought vibes.










Clustertruck devs